How can all young learners have access to quality, safe, and equitable learning environments?
Submissions are Closed
Rocket Learning builds vibrant digital communities of parents and teachers to support early and foundational learning for young children
By Namya Mahajan
Empowering experiential STEM learning through a video game where students actively learn through authentic, meaningful problem-solving.
By Lindsey Tropf
Bridge the digital divide by co-creating and distributing diverse learning content through networks and technology African kids already use.
By Fatema Ismailjee
Online career, education and crisis support for teens to finish school and graduate.
By Mary Coffman
ProGame - Coding WITHOUT Computers!
Our invention is primarily a kit containing Cardboard blocks – A paper computer that costs a little over $3.
By Mr. Suraj Meiyur
Affordable safe immersive educational and therapy friend space.
By Ayman Arandi
Otsimo is democratizing access to special education & speech therapy through its leading game-based learning apps.
By Zafer Elcik
Offline-first hybrid teaching and learning tool to address learning loss in low-resource settings
By Lauren Lichtman
Interactive at-home learning on WhatsApp
Open-source solution helping 2.5M Delhi government school students access interactive lessons, assignments and testing through WhatsApp
By Aishwarya Geete
The ReFunza Project
First personalized learning platform to use SMS and AI to build skills for refugee learners through the support of refugee-led organisations
By Ruth Njiri
Brume is a learning game helping in the early detection of dyspraxia, and helping all children master key pre-writing skills in the process
By Mr Serge Versille
Arts for All by Slam Out Loud
Using visual and performing arts to enable children from disadvantaged backgrounds build creativity, confidence and find their voice.
By Jigyasa Labroo
Read to Lead
In Read to Lead, students become the boss in a virtual workplace with diverse role models and learn literacy, life, and career skills.
By Matthew Chacko
eFlow is a highly accessible cloud based platform powered by an interactive chatbot that enables online learning for underserved communities
By Bassel Jalaleddine
Focuses on promoting integral education given the gap caused by the pandemic by the implementation of online tutoring sessions.
By Arianna Pepper
Self-Learning Braille Literacy device that helps the VI learn to read, write, and type in Braille, through interactive audio-guided content.
By Sanskriti Dawle
Bridging the opportunity gap in early childhood and elementary STEAM Education to empower young learners in marginalized communities.
By Oren O'Neal
6crickets Enrichment Platform
6crickets interconnects schools/districts, enrichment providers, and parents to bring the best enrichment activities to K-12 students.
By Dr. Helen Wang
bina is a digital education ecosystem designed to deliver live personalised education for 4–12 year-olds.
By Bryony Whitehead
3D learning worlds: VR+Web = scalability
A 3D world for online learning accessible from almost any modern web browser and advanced VR devices.
By Juan Reyes
Springbay Studio Ltd.
League for Green Leaders is an online climate-action competition for children 8-14 that is empowering, playful and action-based.
By Jane Ji
IntelliED allows K-12 institutes to leverage Analytics, ML & AI based approach to support students and build exciting classroom communities.
By Mr. A. B.
Prepanet Monterrey Online Education
Offer a high school online education program where current undergraduates use their talent to push education forward as tutors or counselors
By Marina Sandoval García